Alphabet Inc-owned Google on 4 October unveiled its new Pixel phones, sporting the Google Assistant and virtual reality capabilities, as it looks to challenge Apple in the premium smartphone market.
The two phones -- Pixel and Pixel XL -- will be available in India, priced at Rs 57,000 onwards, in 32GB and 128GB versions. The eagerly awaited smartphones replace the existing Nexus line.
The devices will be put up for pre-order from 13 October in India and will be sold by the end of October. The handsets would be available through channels like Flipkart, Reliance Retail, Croma and Vijay Sales in India. India is among the first six countries where Pixel is being launched.
"Hardware isn't a new area for Google but we are now taking steps to showcase the very best of Google across a family of devices designed and built by us. This is a natural step and we are in it for the long haul," Google SVP Hardware Rick Osterloh said at an event here.
Building hardware and software together would let the company take full advantage of capabilities like its Google Assistant, harnessing its expertise in machine learning and artificial intelligence. While most handset vendors, other than Apple, use Google's Android operating system, the company has made various approaches to building its own hardware.
It sold Nexus phones from 2010 with the devices being made by various vendors like HTC, Huawei, LG and Motorola. Pixel would be the first phone to ship with Google Assistant built in and the latest operating system, Android 7.1 Nougat.
The devices will get software and security updates as soon as they are available, directly from Google. Google has also made the update process easier, with the download and installation happening in the background, so users no longer have to wait for the phone to update. Also, unlike the Nexus range, the Pixel phones do not sport the branding of the handset vendor.
The company has also unveiled a new VR headset, priced at $79 that will be available from November. Google is partnering a number of companies to increase immersive content available to users across the world.